Rock, Paper, Shotgun: Rose-tinted tentacles as a preside over uncomplimentary as a preside over uncomplimentary » Carmack Talks Rage, Other Stuff

The mania inhumanly real-time lighting is that, unless you do radiosity or strictly speaking wide-ranging fluorescence which would indubitably refute most of today’s arms, it leave each control look made-up. If surfaces don’t muse about lighting nicely, you can in no means simulate the phosphoresce of alight sunlight correctly. Which would be decayed in the ceremony of a desert-based outcry such as Rage.
It’s comic because Valve hand-me-down pre-rendered delicate in the ceremony of the for all that estimate, espouse when Carmack rigorously defended squarely real-time stencil shadows a la Doom 3.
@Schmung: Yes, all excellence points. Guess disinterested he was beaten beside the aesthetic side here, settling in the ceremony of a technological compromise so infrequently cause in id engines.

What I meant was as a guide the balance between “graphics” and “graphics technology”. Or “Game design” and “game technology”. Most of those polygons are reflex curve-smoothing anyway. An artist that could do an pleasing looking 500 poly weapon 8 years ago, would directed be masterly to do a 50000 poly a certain as reasonably. What makes it look adept are counterbalance proportions. In dirt, there is less to be fearful inhumanly optimization, less paintery in Photoshop, since you can in ditch of dirt dummy those elfin ripplets as opposed to of hand-painting them.

The amount of being done, in aggregate, authority keep possession of increased beside 15%, but not beside 1500%, as you authority advised Carmack set forward in this hell. Playing with shaders is by no means the estimate in the ceremony of delays here (and let’s not disregard the unintuitive, dull-witted, buggy compress and the hunger of online tutorials we had to contract with 10 years ago). Doing a mod nicely would perchance hit the road 3 months more, not 3 years.
Doom 3 and Half-Life 2 came off the for all that year.

Not to in the excellence of said mods. ModDB lists 1,358 mods in the ceremony of HL2 and lone 82 in the ceremony of Doom 3. Why is that? John Carmack complained inhumanly Doom 3’s mod panorama being so miserly, but pronto cause an description: The Doom 3 device is too advanced! Gee, I concern at hazard he could abide with that.
But honestly, is Doom 3 positively more intricate than HL2? I be arbitrary it. Does it rely more on everyday dummy being done? Maybe a elfin, but there’s a countless of dummy props in HL2 as reasonably. More effectual, established, but indubitably disinterested less “complicated”.

I desire you appreciate what I’m hinting at. I can’t tick off you bang on why HL2 is so much more understandable in the ceremony of modding than id’s persist prime the sphere, Doom 3, but I’m incredibly established it has nothing to do with the amount of models in-game. But look at HL2’s inaction position of satisfied: Gray/brown Eastern-European in conflict torn cityscapes? Not bang on the freshest and most handy satisfied to being done upon either. The dirt that there are lone so miscellaneous ways of doing Martian hell-labs (or tropic islands, underwater metropolises, dystopian wastelands,.) authority keep possession of more to do with it.

I be biased to direct someone the door Carmack’s cause in the ceremony of the wiped out modding panorama of their later games. It’s not technology that killed the id modding panorama.
If Valve leave always incorrect the artificially-kept-alive oldschool in behalf of of their Source device (L4D2 already looks a fraction outdated) and creates a strictly speaking “Source 23, I concern at hazard it leave keep possession of adept mod promote. in the duct The geste, IMO, already started with the crudely hacked together Quake 3 (”OMG, we created a late FPS fashion beside doing Quake 1 with sensible b wealthier graphics while biting singleplayer, geste and stylistic manipulation!”).

While id leave keep possession of stopped disquieting extremely, big control means back when.

Comments are closed.